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Kotor 2 Skill Points Per Level

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by ranloconpa1983 2020. 1. 22. 22:48

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Kotor 2 Skill Points Per Level

Contents.Each of your character's skills has a number associated with it. This is the skill 'rank' and determines how good the character is with that skill. When using a skill to perform an action, the rank is compared against a (DC) number.

  1. Kotor 2 Skill Points Per Level Chart
  2. Kotor 2 Skills Guide
  1. In KotOR 2, when you choose a prestige class, the names of the available classes are dictated by your alignment throughout the game (Sith for Dark Side, Jedi for Light Side). Read More share.
  2. Extra feats by 15(when you get prestige class) but they just don't make up for the weak skill set and skill/level. Force jump is alright, but not a major selling point - nothing can really 'kite' you so a gap closing ability doesn't make much difference(you can use a power to dramatically boost your speed anyway).

Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough Fans of the original KOTOR certainly have their hands full with the sequel, which packs in an even longer campaign that will.

For example, to open a lock with a DC of 15, take your skill rank in + Wisdom modifier + d20 roll. Related Attribute: Computer Use allows a character to slice computer programs using disposable logic rams called computer spikes. A character might disable gun turrets or flood a patrol area, with more complicated tasks requiring more spikes. A high rank in this skill reduces the number of spikes required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers.Computer Use is a skill for the following:.Minimum rank 15 is is required to fully upgrade.Demolitions. Related Attribute: Demolitions can be used to set, recover or disarm.

Such devices range in difficulty from minor (10 to set) to devastating (DC30 to set). Attempting to disarm the mine adds +5 to the DC.

Attempting to recover the mine adds +10 to the DC. This skill cannot be used untrained.Demolitions is a skill for the following:.Difficulty Classes for setting, disabling or recovering mines are reduced by 5 on Easy but increased by 5 on Difficult. According to, DC increases to disarm and recover mines are cumulative rather than separate:MineEasyNormalDifficultSetDisableRecoverSetDisableRecoverSetDisableRecoverMinor5152030Average30202535Strong35253040Deadly40303545Devastating45354050Successfully setting, disabling or recovering mines requires that the sum of Demolitions skill rank and a d20 roll is equal to or greater than the DC. When not in 20 is always rolled, so minimum skill rank is DC - 20.A maximum of 15 mines can be set in any map. While friendly mines can normally be recovered without a DC check, after leaving a map and returning to it any mines left behind can only be recovered after a successful DC check (although they remain friendly).Hostile mines must be detected by passing an check before they can be disabled or recovered. Disabling a mine grants equal to 10.

character level, while recovering a mine grants experience equal to 15. character level. Recovering a friendly mine after leaving a map and returning to it grants experience equal to 10.

Kotor class skills

Kotor 2 Skill Points Per Level Chart

character level for Minor, Average and Strong mines, and 15. character level for Deadly and Devastating mines.Mines can also be set to open locks instead of bashing. Unlike bashing this does not result in broken items, but unlike Security this does not grant any experience.Stealth. Related Attribute: Stealth governs the use of camouflage devices to enter Stealth Mode. If a character equips such a device and activates Stealth Mode, opponents must make an check versus the character's Stealth skill or be unable to detect them, even if the character is in a direct line of sight.

A character in Stealth Mode can set, disable and recover mines. Party members will not automatically enter combat while in this mode. Combat cancels Stealth Mode. Stealth Mode will not work without a camouflage unit. Units of higher quality grant a bonus to the skill.

This skill cannot be used untrained.Stealth is a skill for the following:.Awareness. Related Attribute: Awareness governs the ability of a character to spot objects or enemies hidden. If a successful check of this skill is made against the Stealth skill of an enemy or the of a, the enemy or object is noticed and becomes visible. Awareness is always active, but results are best while a character is moving slowly. Running imparts a -5 penalty to any checks of the skill.According to, Difficulty Classes for detecting mines are reduced by 5 on Easy but increased by 5 on Difficult.MineEasyNormalDifficultMinor51015Average101520Strong152025Deadly202530Devastating253035Successfully detecting hostile mines requires that the sum of Awareness skill rank and a d20 roll is equal to or greater than the DC. When not in 20 is always rolled, so minimum skill rank is DC - 20.Persuade. Related Attribute: Only the main player character can select this skill during level-up.

Persuade options appear in dialogue when interesting or sensitive information is available that a character might otherwise be reluctant to reveal. When selected, rank in this skill is compared with how extreme the request is (Difficulty Class low, medium, or high, relative to player level). A guard might easily agree to increase a bounty, but convincing him to leave his post would be much harder.Persuade is a skill for the following:.Repair. Related Attribute: Repair allows a character to fix disabled mechanical devices like droids using disposable packages of parts. The number of part kits required increases with the difficulty of the repair. This skill reduces the number of parts required by 1 (to a minimum of 1) for every 4 points total, including attribute score modifiers. This skill also modifies the amount of vitality points recovered when party member droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage.Repair is a skill for the following:.Minimum rank 21 is required to fully upgrade.Security.

Kotor 2 Skill Points Per Level

Kotor 2 Skills Guide

Related Attribute: Security is used to access electronic locking devices. Once a character invests points in this skill, it becomes one of the default options on targeted doors and containers. Security spikes can grant a bonus to the skill, and any in inventory will also appear as a default option on targeted doors and containers. Characters with no points invested cannot attempt to use this skill.Security is a skill for the following:.According to, Difficulty Classes for locks are reduced by 5 on Easy but increased by 5 on Difficult. Successful use of Security to open a lock grants equal to 5. character level.Treat Injury.

Kotor 2 Skill Points Per Level